Gaming News

Black Ops 6 beta maps and new game modes revealed!

Soon, Black Ops 6 will be out for everyone to purchase after a short early access and open beta period where new game modes will be introduced.

Black Ops 6

Next Call of Duty game is on the way so everyone attracted to video games has turned their faces towards the latest first person shooter entry. As we approach the release date, which is set to 25 October, we hear more and more about 6th Black Ops game.

  • Early Access: August 30 – September 4
  • Open Beta: September 6 – September 9

Those who have pre-ordered the game and Game Pass subscribers will be able to play Black Ops 6 in Early Access phase for 7 days. Then everyone will have the chance to experience the multiplayer modes of Black Ops 6 in Open Beta period for 4 days. However, if you would like to play zombies mode and campaigns you will have to wait until the full release.

Black Ops 6 Multiplayer will come with 16 new maps, including 12 core 6v6 levels and 4 Strike maps that can be played 2v2 or 6v6. First person shooter lovers who will try the game in beta period will have the opportunity to engage in combat in 8 maps before the full release. Here we compiled all the multiplayer maps of Black Ops 6 while indicating beta maps:

  • PROTOCOL
  • PAYBACK
  • SKYLINE – BETA
  • LOWTOWN
  • SUBSONIC
  • REWIND – BETA
  • SCUD – BETA
  • REDCARD
  • BABYLON – BETA
  • DERELICT – BETA
  • VORKUTA
  • VAULT
  • SANDHOUSE
  • STAKEOUT – BETA
  • GALA – BETA
  • PIT – BETA

There are 5 game modes that can be played in Black Ops 6 beta. To begin with, in Team Deathmatch, players work together to eliminate enemies and get to the score limit. Domination will require you to capture and hold up to three zones to gain points for your team. Hardpoint is similar to Domination but zones shifts to several locations during the match. Face off will feature one-on-one, two-on-two, and three-on-three action, with map sizes modified to match player size. Last Black Ops 6 game mode is Kill Order. Each squad focuses on a high-value target. All kills count, however teams earn additional points for taking out a high-value target. When an opponent sees the high-value target, they receive additional armor and screen pings.


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